Position & Velocity: Saying Where, Precisely

Physics starts by replacing 'it moved' with numbers — and the graph of those numbers already answers questions your eyes can't.

lesson 1 of 3 in this unit

Two numbers beat a description

Everything in this course begins with the same move: replace words with measurements. For motion the measurements are position — where something is, relative to a chosen zero — and time. Position needs a sign: +3 m and −3 m are different places on either side of your zero. Choosing the zero and the positive direction is yours to do; nature doesn’t care, but your equations will.

Velocity is how fast position changes, and in which direction:

v = Δx / Δtchange in position over change in time — metres per second, sign included

The sign matters as much as the size. A car at −20 m/s is not slower than one at +20 m/s; it is driving the other way. Speed is velocity with the sign stripped off — useful for speedometers, not enough for physics.

Average hides, instantaneous tells

Drive 100 km in two hours and your average velocity is 50 km/h — even if you spent twenty minutes parked and ten doing 130. The instantaneous velocity is what the speedometer shows right now: the average over a vanishingly small Δt. Most physics statements are about the instantaneous kind.

Read the graph like a sentence

Plot position against time and the motion becomes legible at a glance:

  • Flat line — parked. Position isn’t changing.
  • Straight slope — steady velocity. Steeper = faster.
  • Slope downhill — moving in the negative direction.
  • Curving — the velocity itself is changing: next lesson’s subject.

The rule underneath: the slope of the position graph is the velocity. That one idea — a graph’s slope meaning something physical — repeats through all of physics, so the lab below is about making it reflexive.

Relative to what?

You are sitting still — and moving at 30 km/s around the Sun. Both are true; velocity only ever means velocity relative to something. Physics lets you pick the reference that makes the problem easy, which is why train-and-platform puzzles feel like tricks: they are just two valid zeros disagreeing.

⚗️ Lab — The Motion Grapher

Drive a cart with a velocity dial and watch both graphs write themselves.

  • Hold a steady positive velocity: the position graph draws a straight ramp.
  • Set velocity to zero mid-run — the position line goes flat exactly there.
  • Go negative and watch position head back down. Slope is velocity, everywhere and always.
2.0 m/s
0.0 m/s
-1.0 m/s
Final position
4.0 m
Flat segments
1
Rule
slope of x(t) = velocity

Work it by hand — 0 / 2

No multiple choice here: compute the value and type it. Suffixes like 2.5k or 20m are understood; answers within ±2% count.

1. A runner covers 400 m in 50 s at steady pace. What is their velocity in m/s?
2. A cyclist rides at 5 m/s for 120 s, then is stopped at a light for 60 s. What is the average velocity over the whole 180 s, in m/s?

Check your understanding

1. What does the slope of a position–time graph tell you?

2. A car's velocity is −15 m/s. What does the minus sign mean?

3. How do average and instantaneous velocity differ?

4. On a position–time graph, a horizontal (flat) segment means…